After a while of having fun with non-symmetrical Anatomy sculpting practice in Quarantine days, I decided to model one of my favorite concepts from amazing Max Grecke!
I also made a mini pass by step of my sculpting process.
Hope you guys enjoy it!
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Welcome to ZBrush Central!
I like the morbid taste of this model!
how much ZBrush was used when making it?
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Thank you Pixo_Daisuke,
I’m glad you liked it!
Well I’ve used Zbrush to model from scratch ,then retopologized it in Maya, texturing also done in Zbrush with polypainting as well and Rendered with Redshift.
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really cool model
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Nice job, really nailed the style!
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lovely work!! great model and renders!
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Thank you So much!
I’ve followed your work and been obsessed with them!
your amazing!
Great work! You’ve captured the concept amazingly accurately.
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