ZBrushCentral

He-Man | Game-Ready Character

This project is a 3D Character of He-Man based on the concept by Brahim Bensehoul.
The main goal was to recreate the character using a full game production pipeline, following a PBR Specular/Glossiness workflow and maintaining accuracy to the original concept while applying my own technical and artistic decisions.
Pipeline Overview:
• Highpoly sculpt: ZBrush
• Retopology: Blender
• UV: RizomUV and Blender
• Baking & Texturing: Substance Painter (PBR Spec/Gloss)
• Rendering & Presentation: Unreal Engine 5.6 (real-time)
Huge thanks to Brahim Bensehoul for the inspiring concept that guided this piece, Vilson Martins for final presentation help and MizuGames for hair material base.

1 Like