ZBrush??? hmmmmmmmm…nice.
I’d like to hear how you simulated High Dynamic Range Radiance Imaging (HDRI) within Z. What were your thoughts, steps to achieve the watch for example. The metal is wonderful.
I’ve seen HDRI with BMRT, and for the Fiat Lux animation (Which is SO FREAKEN COOL).
I know Xmen had a couple scenes done using Houdini.
I’m rambling, but jealous! The ZBrush typography looks like it’s been in that position for hundreds of years.

And for any lurkers who like science and considering radiance maps, you can bend your noodle at this address:
http://www.optics.arizona.edu/Palmer/rpfaq/rpfaq.htm
Nice work sTINg
