Hi there, I’m new here and I signed up primarily to try and solve the problem I’m having.
Thinking about this it is probably actually more of a maya issue but perhaps the origin of my problem stems from the actual modeling in zbrush. I’m trying to find a way to effectively animate a model of a four legged creature. I have tried a few things out with maya but the issue I’m having is that when I bind the skin to the rig and then try and animate it, parts of the model that I don’t want to distort are moved with (for example) the leg. On some occasions I have had parts of the creatures side and ribcage distort with the upper leg when I rotate it down.
I’m a complete and utter novice to 3d animation and modeling. I’m wondering if it’s to do with the pose my model is in when I first rig it and so should I maybe have all the creatures legs streched out as though extended?
I appreciate that this probably sounds very confusing as I don’t really know what I’m talking about but any help would be much appreciated.