ZBrushCentral

Have brushes affect everyhing underneath mouse

Hello,

it feels like I’m missing something incredibly obvious. What I’d like to do is move everything underneath the mouse with the move brush. In other words, the brush size determines the falloff in screen space so that when I click and drag, ALL polygons front to back are affected. Any suggestions ? ( same question for masking, etc…)

Thank you !

Wout

You’ll want to use projection master for this from the sounds of it.

Hm, too bad, I was hoping for something a little less tedious.

Thank you :slight_smile: