I understand that concept art is part of the production process, but what I realy would like to know is how do you go about producing the finnal production model, are these Hard surface features purly conceptual tools, as I see no way to retopologize somthing so complex? I asume you model it just as you would in your choosen 3D app, can somone please fill the gap on this please as its not too clear for me.
When I produce somthing hard surface I always model in the more traditional way as it has to be low poly. I can only asume that things produced with Dynamesh, hard surface tools are a reference model only.
Thanks.