Hi!
This is my first hard surface model, practicing with shadowbox,lightbox and clip brushes.Final comp in photoshop
Nice, this is one of the better weapons I have seen up here in some time. Great work! Was it also rendered in ZBrush?
great!
Thanks, Dragon.yes, was rendered in Zbrush.
I used photoshop for the background and for the composition.
here is a video
[youtubehd]DouYjHnyEpo&hd=1[/youtubehd]
Thanks, Uber
I agree, a really nice hard surface weapon model. May i ask the poly count at the point of rendering and how may subtools used?
Hey, you even went as far as some generalizations of the inner parts! Impressed.
Really smooth, nice details.
Thanks zuloo666.
Polycount is about 3,4 million, and subtools 22, but I don’t know,exactly, how many I used because I merged several of them.
The possibility of merging subtools is a nice feature and a great discovery for me.
Wow, again, just amazing HS work and all in ZBrush (well, except for the final stuff in PS.) Your materials, lighting and rendering are out of this world. Again, looks like something that was put together and rendered in another 3D App. Man, ZB has TRUELY come along way. Love it!