ZBrushCentral

Hard surface feedback

Hi everyone I’m working on a personal project design for a scooter part in hard surface, and I want to make it ass good as possible. I’m struggling with how to handle it. I’ve tried various options, but I haven’t been satisfied with the results so far. Is there a golden rule that could help me achieve a balanced and attractive effect more quickly? I’ve heared about the rule of three and tried to implement it. So far I came out with something like this but i’m open for any ideas. Regards