Hi guys,
Right now I’m working with a gun model but have a hard time on unwrapping its UV, since UVMaster didn’t quite work well with a hard surface object.
I’m using Max 2010 , is there any good way (I’ pretty sure there’s no EASY way of unwrapping UVs :lol:) on doing this? some kind of tutorials/ just tips and trick from your experiences working on this situation before?..
I’ve been struggling with Pelt/ Planar mapping on Unwrap UVW Modifier today, unfortunately still not getting good results for now…or is that the “correct” way on doing this task?..with trial and error?
UV and texturing is still my weakest point on doing 3d work… :o
As always, any suggestion will much appreciated!
PS: It’s not a low poly model, I’m trying to unwrap here.
_Revel