Hi, I have a bit of a problem baking displacement map with Zbrush.
I sculpt some object with sharp edges. weapons. bucklets ecc.
This how they look in Zbrush
But the problems arise when I try to bake the displacement map because some darkedges appears in the map itself
With those risults…
This is appen with all other object with hard edges, I tried various set up but everyone with the same result. Somebody can point what I am missing?
Thanks and sorry for my broken english