ZBrushCentral

Hard edge displacement map baking issue

Hi, I have a bit of a problem baking displacement map with Zbrush.

I sculpt some object with sharp edges. weapons. bucklets ecc.

This how they look in Zbrush

But the problems arise when I try to bake the displacement map because some darkedges appears in the map itself

With those risults…

This is appen with all other object with hard edges, I tried various set up but everyone with the same result. Somebody can point what I am missing?

Thanks and sorry for my broken english

Ok, while I was writing my post I found the solution… :eyes:

Apparently if you leave your “crease edge” activate they will appears in displacement map. I “uncrease” all the object and no more dark edges.

I leave this post here in case someone stuck in the same problem

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