Thank you so much nancyan, Your info was soooo much for to go head with sculpting with zbrush. No I don’t face a problem on that area.

But now i face another issues of making the “subtool” and later merging it. I have done a human figure and break into 3 pieces for work with more poly. later all merged into one single model but i am getting patches( see attached image of my sculpt-figure-1) After masking each part I used " split hidden" to separate it. Then once completed I used “merge visible”.
I use " Claybuildup, Inflat, Move and smooth brushes" to sculpt. with 1 million poly count.
Also when i use “append command” to break it to work more easy later while working it come back to the full figure model, especially when i used mask for some small area and then unmask it.
on the chest are I used “Inflat brush” Is that the reason I am getting a less poly and details over there? Which brush would be more applicable?
I am so much in love with the zbrush now, please help me dear. all your helps very much appreciated.
Thanks in advance…
Pixer.
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