ZBrushCentral

Hand Sculpting, please help

Dear All,

I am a newbie to this forum and the software itself. So do sorry if anything wrong I do. I am not a regular person in using this software due to my busy jobs.

Now any one can please help me out in my issues. When I do sculpt figures especially thin area like (finger) the sculpt is not getting proper, the shape is not coming proper. the brush is eating the clay.

How do I come out of this issues… please help me.

I am attached a sample image.

thanks in advance

Pixer.

Attachments

hand sculpting.jpg

Pixer, try turning on “back face masking” for the brushes you are using on on the fingers. You can find that brush parameter in the brush menu in the subpalette called “auto masking”. This is especially useful when sculpting thin areas.

You may also need to turn down your z-intensity. Btw what actual brushes are you sculpting with?

Thank you so much nancyan, Your info was soooo much for to go head with sculpting with zbrush. No I don’t face a problem on that area. :+1: :smiley:

But now i face another issues of making the “subtool” and later merging it. I have done a human figure and break into 3 pieces for work with more poly. later all merged into one single model but i am getting patches( see attached image of my sculpt-figure-1) After masking each part I used " split hidden" to separate it. Then once completed I used “merge visible”.

I use " Claybuildup, Inflat, Move and smooth brushes" to sculpt. with 1 million poly count.

Also when i use “append command” to break it to work more easy later while working it come back to the full figure model, especially when i used mask for some small area and then unmask it.

on the chest are I used “Inflat brush” Is that the reason I am getting a less poly and details over there? Which brush would be more applicable?

I am so much in love with the zbrush now, please help me dear. all your helps very much appreciated.

Thanks in advance…

Pixer.

Attachments

figure 2.jpg

Pixer, I’ll try to help to the best of my ability, however please take into account I’m an advanced beginner and someone else is better equiped to answer these questions. Also I don’t understand your question about the “append command” and masking.

I’m guessing you have patches at the seams because after seperating the parts and modeling as subtools you modeled up to the seams so they aren’t lining up as the modeling hasn’t crossed the borders. Some one with more experience will have to help you out with this. There’s a method for merging to model the seam areas, and then splitting the parts off again.

The problem with the chest area can’t be resolved with brushes. You do not have enough density of polygons in that area, so if you inflate it with any brush (inflate, clay build up, etc.) you will get the same stretching of polygons. Two choices you have as a remedy are 1) subdivide again to get more geometry (which will make the whole mesh denser) or 2) retopologize and place the geometry more densely in areas that need it and in a way that conforms best to the convex and concave parts of your mesh. And I"m sure there are more, possibly better solutions like HD sculpting, but I have no personal experience with that.

Good luck!