Help needed!
I know this topic is not zbrush related but hopefully some of your guys could help me out anyway.
So I am working on a female head (image on the left side) and trying to figure out how to get the pipeline for the hair figured out.
My question goes, is there a way to use splines (in maya) or curves (in xsi) to create the planes for the hair? And how would I achieve such planes? A short guide on the workflow using splines or curves would be very much appreciated
and second, how would you uv map the planes? Would you create a âbasicâ shape that would have the uvâs layed out and then just copy the one, tweaking the shape but leaving the uvâs as they are.
I guess like the image below to the right (from Uncharted 2) they wouldnt have uvâed every singel hair piece seperat right?
Any help or comment would be very much appreciated, thanks!