Unfortunately my technique does add an hour or so to the texturing process. And unfortunately it may take someone not familiar with the LW texture guide tool and unwrapping even longer.
FORTUNATELY!! The process of unwrapping in LW does save time in the long run with ZB because projection master will project fewer mistakes and unwanted do dads onto your texture in the texture pallette. Plus, if you do want to fix, change or touch up your texture later you can do it with ease by eliminating the guess work found in GUV and AUV tiles projections. To further explain, projection master doesn’t always give you a clean projection, especially with lower poly objects and objects with a lot of triangles in it. So you sometimes have to paint directly on the 2D texture by using the Grabber tool in ZB or Photoshop. GUV has a grouping kind of pattern it uses but it still isn’t as simple to correct mistakes as painting on a texture that has been mapped manually.
I can tell you that mapping a vehicle or aircraft would be a relatively easy thing to unwrap and yes atlas mapping may work nicely. However I do a lot of character work for games and so I need to use traditional mapping techniques to effectively use up texture space. I just appreciate the control over the UV’s and where the texture is projected onto the texture doc. For hi res/poly film objects or stuff for illustration, texture space may not be as important to you and so Atlas or GUV tiles may work fine when using projection master with a dense polygonal object. Using GUV with a model that has a million polygons in it may give you the results that you want. I’m mostly speaking in animation and game terms using medium to low poly objects which are necessary for a complex animation scene without having to rely on standin models for animating. Plus a medium resolution model doesn’t take as long as a dense model to render. It’s all a matter of how much time you want to put into your project.
Don’t take my word for it, test different techniques and find out which work flow is fastest and produces the best quality for you. Let me know if you want to learn more about what my workflow is. I’m glad to help.