As the picture shows there definitely is a problem with using a texture ‘placed on’ a GroupUV made in ZB3.1.
I also tried the AUV but with this type of UVmapping I get uglier results.
Maybe it is a Poser-problem, maybe a ZB-problem. Anyhow I would appreciate if one of the texture/UV-‘professionals’ would look at this problem.
EddyL