Is there a method to take a guv or auv texture created in zbrush and convert it so that it is editable in photoshop or deep paint. basically - the tile mapping in zbrush just isnt practical once exported and i have spent a long time making this model and its textures but had problems when initally trying to create a standard texture map and so opted for guv, now i need a little tweaking on the displacement and texture mapping but need to do it in photo shop
Plllease help - Thanks