jibberish - I will try my best to explain how the guitar was done. Unfortunately, because I am only able to Zbrush an hour or two at a time, there were a lot of starts and stops (and loads of do-overs!) on this project and I don’t have any scripts. OK, here goes:
The guitar is made up of the following parts:
Guitar body - created from a Sphere3D. I put the vertices of the sphere at the front and back so that the sides could be modeled smoothly. I used the
flatten deformation in the Z direction to flatten the front face. Once I got the shape the way I wanted it, I selected the front face and used HidePts to make the body hollow.
Guitar face - created from a Circle3D. I created the outline shape with the center part of the circle selected. The outer part of the selection was distorted as I created the outline but the inner part of the selection remained circular. When I was done with the outline I cleared the selection and then re-selected the circular, center portion. Then I used HidePts to create the sound hole.
Fretboard - created from a Cube3D. I modeled the basic shape and then subdivided along its length until the divisions were small enough to make the raised frets. I selected where I wanted the frets to go and then used the inflate deformation to raise them up.
Bridge - created from a Cube3D. I put the vertices of the cube at the top and bottom and then subdivided the living daylights out of the front face. From photos of the actual guitar, I created an alpha brush for the sculpted leaves. I used this alpha and the inflate deformation again to get the raised effect.
Headstock - created from a Cube3D. The vertices are at the front and back and the sides are highly subdivided to get a smooth shape.
Neck - created from a Cylinder3D. The vertices are at the top and bottom and I used the flatten deformation to make the front surface.
Keys - created from a Cylinder3D.
Strings - created from a Cylinder 3D. I set the number of divisions along the length very low to keep them simple.
ASSEMBLY: I initially created the guitar using multimarkers so that I could save it as a polymesh tool. As I struggled with trying to texture it, I realized that the only way to get it the way I wanted it was to leave the parts separate and texture them individually. So, after everything was textured, I reassembled the guitar from its parts.
TEXTURING: I’m pretty pleased with the way this came out, thanks to the Texture Master script. I extracted most of the parts of the textures from photos. For the guitar face, I used the Simple brush with the DragRect stroke and a photo sample to create the wood grain. I used the Highlighter brush (with the Alt key) to darken the edges. I created a stencil from the basic outline of the guitar face so that I could add the Mother-of-Pearl edge. I created the Mother-of-Pearl texture using the texture creation utility that comes with CorelDraw. I used this same texture for the inlay on the fretboard. The inlay around the sound hole is taken directly from a photo and applied with the Simple brush and the DragRect stroke. The Ovation logo was added by painting inside a stencil made from a photo.
THINGS I DIDN’T DO: I meant to spend more time with materials and lighting, but I just didn’t get it done. The wood could certainly use some nice specular reflections to show that it is varnished. I had hoped to display guitar and stand on a wooden stage with some nice shadow effects, but I didn’t do that either. Ultimately I chose not to go any further because I intend for the final composition to include the guitarist as well as the guitar.
I hope that this makes sense and is useful. I have learned so much by reading the posts in this forum that I’d like to contribute in return. If anyone needs more info I will gladly provide what I can. Also, if there’s any interest I can upload the individual tools.