Hey guys, here is a new concept I finished a couple of days ago. It’s something different from my usual stuff, just to mix things up.
Rought blocking and sculpting in ZBrush with custom rock brushes, render passes and lighting with Keyshot 8 Pro using volumetric material for the fog, and the rest is pretty much ‘paint-over’ and ‘photo-bashing’ in Photoshop.
Night shot:
a bit of the compositing process in Photoshop:
Here is the WIP in ZBrush and light testing in Keyshot:
For the ground/planet surface, I used custom brushes from the Advance brushes ROCKS pack in case you are curious.