ZBrushCentral

Grigori

A character from a upcoming MMO I did in Zbrush. It has a size 1024 color,spec,and normal map. Model has 3012 polys. This is my first real work post. All critiques welcomed!!

[attach=63111]grigorhirespromozp2.jpg[/attach]

Zbrush high poly model and normal map.

[attach=63112]face2zn1.jpg[/attach]
[attach=63113]back2or1.jpg[/attach]
[attach=63114]face1gw1.jpg[/attach]

Ingame models

[attach=63115]frontgri4vx8.jpg[/attach]
[attach=63116]frontgri1gc4.jpg[/attach]
[attach=63117]backgriza9.jpg[/attach]

Attachments

grigorhirespromozp2.jpg

face2zn1.jpg

back2or1.jpg

face1gw1.jpg

frontgri4vx8.jpg

frontgri1gc4.jpg

backgriza9.jpg

Heres an update all critiques welcomed!

[attach=63118]grigorilowrespromoqt4.jpg[/attach]

Attachments

grigorilowrespromoqt4.jpg

Also its it possible to do a mesh extract on this character to get armor like this in Z3?

[attach=63119]grigoriarmornf2.jpg[/attach]

Attachments

grigoriarmornf2.jpg

Huge difference in this post! Looks great! What’s up with the things on his back? That’s the only thing that jumps out at me. They don’t seem to really fit or seem very functional. Other than that, your texture took this one through the roof!

Thanks for the comment. Actually those extentions are useless burned wings hints hes a fallen angel.

I would try to make them follow the wing structure of a bird then, with joints. Right now, even if he had feathers, he wouldn’t be able to fly. If you’re intention is the make it look like something, then it should look like something in relation to what everyone would expect it to look like, not what you think it would look like. In your mind, you might see it as perfectly reasonable for his wing structure to be as it is now, and you could easily justify it. But you should never have to justify why you did something to a model in terms of anatomy or skelatal structure. It should just make sense to everyone, especially the viewer.
In terms of your question about mesh extraction for the armor, I say give it a shot! You could probably get some great effects out of it and I’m curious to see the results! I guess it would all depend on how well you have your base mesh constructed on your base model for masking and extraction. That in the end will determine how defined your armor shapes will be, but you can always add more and take away what you don’t need. In the end, it might just be as well to model it all seperately from a time perspective, but if you get the handle on this experiment, you could probably whip something of this similar design out in no time!

Yeah i ve gotten some complaints about the wings. I was thinking of putting a plane along under wing struture and make that the burned tattered fleshy part.

Great update!! Looking forward to seeing those tattered wings added, its really coming along nicely!!

Here some more updates on the the armor.

I had a question how can i create fur? Should i use the rake brush, alphas, etc? Whats the fastest way?

Another Update!

Please need an answer to the fur question. Anybody…