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Greek demigod sculpt, need help with the eyes

I’m pretty new to 3D modelling, so forgive me if the answers to my question is menial and frequently asked.

For my Final Major at college, I’m building a digital sculpture of a Greek demigod. Everything was going fine until I sculpted the eyes, where the bottom eye lid went all crumpled (I think the words fascitation? :P).

zbrush screen grab 8.JPG

I’ve also included a screen-grab with the frame on, so you can see how messy it all is.

Thanks.

Attachments

zbrush screen grab 9.JPG

Hi,

My tip is try to achieve the previous resolution (SDiv =subdivision levels) don’t delete then! (decrease press [SHIFT+D]) (increase press [D]) go to a lower SDiv example like 3 or 4 depends of your model and try to push on (with Move brush maybe you can find a solution on this way)
If this doesn’t work try on retopology well I’m not the right person to explain you this, but I can say that Ryan Kingslien developed a tutorial called
ZBrush SculptingTopology by Gnomonology this can be helpfull to retopoligize your model
I hope It can be helpfull dude.
Cheers and Keep beating on it!

I’ve already fixed it, but thanks anyway Ardox :slight_smile: .

I retopologised the head, and now he has eye lids.

You might just consider retopologize the mesh? I dont know when your deadline is, and if you know how to retopologize. But I can assure you that learning the topology within zbrush wont take you more than a couple of hours. You could also try the “reproject higher subdiv” in the “tool - geometry”.

If you should want to retopo:
Just load your mesh, then open/press the zsphere in the tool section. When the zsphere is loaded, go to “tool -> rigging” and select your mesh ( the one you need to retopologize ). Then go to “tool -> topology”, and press edit topology. Now you can draw the new topology over the mesh.

When you topologize you’ll use “add point”, “delete point” and “move”, not really complicated. but you might wanna search for face topology to see how the lines should go. When that’s done you might wanna use “tool -> projection” to get your details onto the new mesh, before you go to “tool -> adaptive skin” and press “make adaptive skin”.

Yes, it definitely needs a retopo job.
Good sculpt, but as you say, the topology is a mess. Now that you have the form close to how you want it is the perfect time to adjust the topology. Once you do the mesh will flow with the forms and be much easier to continue sculpting.