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GoZ: Zbrush to Maya: Export polypaint (vertex color).

Hi,

I’d like to export my vertex color from zbrush to maya using Goz without success.
Is it possible to do so?

I even tried to export an obj from zbrush and import it back but the polypaint didn’t seem to import.

I’m used to bake my color map with Xnormal so I know zbrush export the polypaint in obj files, but how do you export it to other software?

Thanks

maya doesn’t read vertex color information as far as I am aware.

you’ll need to create UVs and a texture for maya.

Thanks, you are right. It seems that maya doesn’t import color vertex.
I tried to do the same with Zbrush and it doesn’t seems to import it too.
Too bad, color vertex is really usefull and polypaint rely on it.

About the uvs map, I went to this road but the mesh I have didn’t had any uvs, and crashed when using UVmaster.

If you’re crashing UV master you need to lower your tri-count on your lowest subD level.

you can use Zremesher to do this in a few clicks.