Hi,
I’d like to export my vertex color from zbrush to maya using Goz without success.
Is it possible to do so?
I even tried to export an obj from zbrush and import it back but the polypaint didn’t seem to import.
I’m used to bake my color map with Xnormal so I know zbrush export the polypaint in obj files, but how do you export it to other software?
Thanks