Hi, I have had this issue for along time and just work around it. I work back and forth between Z brush and C4d. Sometimes I duplicate a subtool or manipulate it in some manner in c4d. I now want to take it back to brush to modify or sculpt even more. However, even though it is not the same mesh (duplicated it modified it renamed it) It still thinks that it is the same and states that the tool already exists and it will rename it to … replacing a tool that I wanted to keep. Is there a workflow or suggestions of how I can do what I want and then send it back to brush without encountering this problem.
Thanks