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GoZ tool already exists HELP

Hi, I have had this issue for along time and just work around it. I work back and forth between Z brush and C4d. Sometimes I duplicate a subtool or manipulate it in some manner in c4d. I now want to take it back to brush to modify or sculpt even more. However, even though it is not the same mesh (duplicated it modified it renamed it) It still thinks that it is the same and states that the tool already exists and it will rename it to … replacing a tool that I wanted to keep. Is there a workflow or suggestions of how I can do what I want and then send it back to brush without encountering this problem.

Thanks

Oh, I forgot to mention. Sometimes the tool will be named leg or arm or something simple. Because GoZ already has a leg from a previous project long ago, it will think that the tool already exists and swap out for that tool.

See if clearing the caches (see Preferences>Goz) helps.

Thanks Marcus, I gave it a shot but still encounter the error. It seems like it is referencing previous GOZ sessions where I named a subtool similarly like "leg: or head or something. Perhaps it is best to go and clear out my GoZ folder.