Im having a problem with GoZ and how the mesh is rendering in Modo. I get a micro SubD/polygon pattern all over the mesh from the Disp texture, even in areas not sculpted.
Im working with a mesh (low, UVed, OBJ) created in Modo. I then use GoZ to open it in ZBrush and work on sculpted details. After sculpting ( HD sculpting), i created a texture form Polypaint, and a Displacement texture.(smooth UV on and Flip V on ) as directed in the GoZ -Modo tut video. Back in Modo the model shows up with with both the color and disp texture correct but there is a problem when rendering.
I get a micro SubD/polygon pattern all over the mesh from the Disp texture (i presume?) a sorta polygon pattern. not the sculpted details but the SubD/polygon details show in the render. The viewport it looks smooth and fine? i Cant seam to get it right? Does anyone know what Im doing wrong? here are pics of my settings, what im talking about. Please help me if you know of this problem, solution. Thanks! …Soon, I will post a link to the ZTL. and LXO files Zipped if one wants to open it and help me.