ZBrushCentral

GoZ problems, and questions about GoZ functionality

Good morning artists. I have a pressing problem and some questions.

I am currently working on a head with hair mesh strands in Max. Not very many strands, maybe 12 at most, very basic. Just your basic cylindric strands

When I am finished, I collapse all the seperate models, reset XForm and press GoZ, edit in ZBrush.

It all transfers over. In my first attempt, One strand was about 2 head lengths below the model, and one strand became that common star shape.

My second attempt after resetting Xform and checking for mesh errors, one strand is still in the same place below the model and one strand is missing.

Third attempt, same thing.

I can’t understand why this is happening, these are as basic as can be, no tris, no mesh errors or anything. I’ve noticed in the past GoZ is sometimes buggy, no? Any ideas why this is happening?

Edit! I forgot to ask. What is causing these specific changes? What caused one mesh to become a star? What caused some meshes to disappear entirely, and what caused one to sink so far below the head consistently?

Next, my questions on how GoZ works. Is there a way to have GoZ draw the model out on the canvas for you at the same scale you’ve been working in Max? Just to keep everything uniform? Is there a way to have GoZ draw it out at all?

Anyways, thank you for your time.

More edits:
One of the meshes that kept vanishing had a duplicate name (not made from the same mesh) but even after I fixed it, even after a restart of ZBrush, it was still not appearing. I had to try to GoZ a cube and after 2 tries it worked.

The Hair that was so far below the model, still don’t know why it was down there, but after I mirrored it on Y (to get it back up) then on Z, it actually landed in the exact place it should be… so it wasn’t moved arbitrarily, it was mirrored, but in max it’s pivot is identical to the others! What is going on here?

More edits!
3 of the meshes normals are inverted.

Summary:
Some models were replaced with default star shape. Some models didn’t import at all, and some merely vanished. Many keep having their normals flipped.

These models are cubelike tubes. No fancy cutting or chamfering, no odd shapes or tight corners. All pivots are same-facing.

Thank you again.

Hi @PrinceSquare

You didn’t specify the program versions involved. Is your target program version supported by GoZ? What version of Zbrush are you using?

Forget Goz, use Styx! Much better, I use always!

Hey Spyndel, Max 2016 and ZBrush 2020. Thanks Illusionist, I’m eager for anything that helps right now. I still want to see what’s going on with GoZ, but I’ll check Styx out, thank you.

I think the inverted normals may be tracked down to cloning and mirroring in max. I always wonder why things happen though.

I’ve got a question about the forums page. When I go to the main page, it doesn’t show any topics, just 50 or so user project images. I can’t seem to get to a list of topics :frowning:

@PrinceSquare
Click on ‘Categories’ above the top row (or between the two top image stripes if you prefer)

cheers
Rafal

I don’t use Max, but for GoZ from Daz Studio:

Have Zbrush open, and in edit mode, and have the polygon 3D clicked (the star).

When you GoZ from Max, your model should appear in the canvas in edit mode, ready to go. From DS, the models come in at the correct dimensions and positions, and when sent back to DS, they are in the the exact same size and position. Presumably it should work the same for Max?

Personally, I have a startup script/document saved in edit mode, so I’m ready to go anytime I launch Zbrush - I NEVER draw any 3D tools on the canvas. Ever. And I never have to click edit mode. I just save and open my .ztl files.

Ohhh, maybe. See, I was doing GoZ without anything on the canvas. It would just go into my tool sidebar not drawn out on the canvas. I’ll have to try this… see what scale ZBrush sees it as when imported over that star at regular size. I bet it will help me.

Hi,
not sure if this is the right place to ask, but just wondering if there is going to be a goZ for Maya 2020 anytime soon??