I have a model of a skeleton with no subtotals, just one polygrouped mesh with four subD levels. I hit GoZ to send the model to Maya 2015 and I just want to scale the model. So I select the mesh and scale it up 100x. I freeze the transformations ( I have also skipped this step to see if it would work-NOPE) and send it back to ZB. The mesh scales up and gives me my 4 levels but totally blows out the detail. What gives?
Here is my 4th level before GoZ: and here it is after scaling and coming back: