ZBrushCentral

Goz help, Trianglated mesh on export

:cry:Hi

Ive used 3Ds max 2011 to make a bash mesh exported obj to Zbrush, detailed the model and want to set the UVs up in 3Ds max. Ive exported to Max with Goz but using Goz has trianglated my mesh which is very annoying. I have export an OBJ of the model from Zbrush and the mesh is not trianglated. How do i stop Goz trianglating my mesh?? So i can get the UV map made. Is it a setting ive not clicked?

Any help please??

check your tool.export settings and make sure you have “qud” depressed.