Ok so im having an issue that i cant figure out the answer too, some of you may know that if you export an oject as a OBJ and under the export tab if you have the “grps” checked it will split your UVs into per polygon shells (each polygon is detached ito its own shell"
now im trying to GoZ my character to maya because there is hundreds of subtools and i cant export and import them back and forth 1 by 1 and every time i do it my Uvs are split when they arrive to maya, Anyway to fix that?