Cinema 4D S22 now supports GOZ again. YAAAY!
One thing I noticed though is that the Z axis is flipped upon import. I believe this has always been the case.
So if you begin a sculpt in ZBrush then kick it over to C4D it’ll be facing backwards in Cinema. When exporting/importing an obj/fbx into C4D you have the option to flip the Z axis to avoid this issue. That has been my work flow but it would be nice to just use GOZ.
Anyone have a solution other than manually rotating every time?