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GOZ Flipped Z axis C4D

Cinema 4D S22 now supports GOZ again. YAAAY!

One thing I noticed though is that the Z axis is flipped upon import. I believe this has always been the case.

So if you begin a sculpt in ZBrush then kick it over to C4D it’ll be facing backwards in Cinema. When exporting/importing an obj/fbx into C4D you have the option to flip the Z axis to avoid this issue. That has been my work flow but it would be nice to just use GOZ.

Anyone have a solution other than manually rotating every time?

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Hi @Tristan

Did you try turning off “eFlipZ” in “Preferences > ImportExport > Export”

Thanks @zber2

I just gave that a shot and unfortunately it didn’t work.

@Tristan

I think @marcus_civis would probably be the most qualified to assist you with this.

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Hi,

Yes, GoZ has its own setting, depending on the application. For Cinema 4D you will need to edit the C:\Users\Public\Pixologic\GoZApps\Cinema4D\GoZ_info.txt file so that
this section:

EXPORT_FLIP_X = TRUE
EXPORT_FLIP_Y = TRUE
IMPORT_FLIP_X = TRUE
IMPORT_FLIP_Y = TRUE

is changed to something like this:

EXPORT_FLIP_X = TRUE
EXPORT_FLIP_Y = TRUE
EXPORT_FLIP_Z = FALSE
IMPORT_FLIP_X = TRUE
IMPORT_FLIP_Y = TRUE
IMPORT_FLIP_Z = FALSE

But you will need to experiment as I don’t have Cinema4D! For example, you might need to set FLIP_Z to TRUE.

The ZBrush import setting should be the same as export so that the model is correctly oriented when importing back in. You might find this ZTL useful:
Axis_example.zip (11.1 KB)
It has the different axes clearly labelled so there’s no mistake as to which way it is facing or if it is mirrored.

-Marcus

EDIT: Tristan solved this using my suggestion - see below.

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Attn. @Tristan ^

Thank you @marcus_civis

EXPORT_FLIP_X = FALSE 
EXPORT_FLIP_Y = FALSE
EXPORT_FLIP_Z = TRUE

IMPORT_FLIP_X = FALSE 
IMPORT_FLIP_Y = FALSE
IMPORT_FLIP_Z = TRUE

@marcus_civis That did it! The axis example really helped. Thank you and thanks @zber2

WOW so glad i asked. That’s one of those things i would have just lived with but I’m starting to learn it’s worth just asking around here hahaha.

2 Likes

That’s great! So glad you solved it!

-Marcus

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Having the same problem in with ZBrush 2021.7 & 2022, C4D s24. :disappointed_relieved: Never happened before but I haven’t GoZ’d in a while. This is what worked for me with those versions:

EXPORT_FLIP_X = TRUE
EXPORT_FLIP_Y = TRUE
EXPORT_FLIP_Z = FALSE

IMPORT_FLIP_X = TRUE
IMPORT_FLIP_Y = TRUE
IMPORT_FLIP_Z = FALSE

And here’s a little smiling ZTL to test directionality with:
TEST_GoZ.zip (32.5 KB)

I am having the same problem with ZBrush 2022.0.5 and C4D R26.107. Unfortunately, changing the GOZ_info.txt does not make any difference for me. Are these settings stored in another place now?

Exporting and importing with OBJ files is working correctly.