ZBrushCentral

GoZ and UV Woes

Hey…
So my problems started this morning when I was exporting a model into Maya 2016. I did this manually after using UV Master, and although I have UV islands according to polygroups, the UVs within those islands aren’t actually welded. There are 24 groups in total, but the UV shells are actually much smaller groups within those shells. Selecting and re-UVing them will be an absolute chore. I’ve checked in Zbrush’s export options,and the weld UV option is selected, but I just can’t figure out what’s going on.
My second issue is that GoZ for Maya is no longer working. I realise that Maya 2016 is not on the list of supported applications, but it’s been working for me fine. Whenever I click on the GoZ button, it says it can’t load. I’ve tried a forced reinstall under the preferences menu, but there are no applications listed, not even photoshop. I’ve tried clearing the cache files, but I just can’t get it to work. I clicked the ‘R’ reset button to the right of the GoZ button in the tool pallet, and none of my other programs are now there.

I’d be really grateful for any help anyone can give me… it’s driving me nuts!

Thanks in advance,
Jim.

OK, so with a little research (admittedly, I should have done this first, but it doesn’t really solve the problem), I can now sew the UV islands into shells within Maya… but Zbrush hasn’t exported objects where the UVs are unwelded before, and it’s still doing that… Hmm…