Hi.
I’m a 3dsmax user, and I often work in scenes where one unit in 3dsmax is one mm. When I use GoZ to transfer objects to Zbrush I end up with objects that are too large for sculpting (the brushes doesn’t scale to this size even if I use the maximum amount of dynamic brush scale and maximum size.
As a workaround I can export OBJ’s from max with scale set to 0,1 or 0,01.
Is there a way to get the same scaling when going back and forth with GOZ? I haven’t figured out if there are any settings or possibility for modifications to the scripts/plugins? Any help appreciated!