hi there.
To get a wet look, render out a seperate spec and reflection pass. You should actually have two specs, one very broad and one that is tight. You can do this by editing your skin shader by changing the diffuse, epidermal, subdermal, and backscatter intensities all to 0 (so the shader is completely black). Then change one spec color to red and the other to green.
render out with your lights with a white color but with no shadows. Then take this into a compositing program such as Shake or Fusion and you can extract the red and green channels seperately from the spec image and then color correct them in whatever manner you please. You should use either the add or screen blending mode.
For the reflection pass, create an IBL node and find a nice HDR (nature/forest ones work well) and then assign a completely black blinn to your model with a very low and faint spec, but with high reflectivity. Render that out and comp it using add or screen blending mode.
Hope that helped!