Ok… so excuse the NEWB-ness. I’ve got a little bit of a question that could use general workflow advice. I’ve been modeling a monster concept for an independent film, and I did a rough pass at the skin detail… however… with a model at 12mil points I still have a pretty pixelated sculpt. So when taking it into substance painter to do cavity mapping for texture detail it looks: Good from Far, but Far from Good. Should I be sculpting skin details at a model with 4x the resolution? or… break it up… or… I don’t know the best workflow. There will be needed close up shots in the film, so I don’t want to hold back on detail here.

Any help on a good workflow process would be awesome! Thanks so much!