ZBrushCentral

gollum morph for poser

Lo all
Well i was making a morph for some gollum images i want to do,
now i do this in zbrush all the time but damn i forgot something .
I know how too normaly but cant for the life of me figure what im doing wrong as when i try to span the props from the morphed obj it wont spawn props as there are no groups its all one mesh and there for i cant export the eyes the neck and head as individual peices so i can use them for the morphs.
Arghhhh what am i doing wrong ,i export just the head eyes and neck and click only morphs no world trans b,ah blah,
i make the morphs and then use xflip to flip the geom befpore exporting from zbrush,in theory i should be able to import it and still have its groups for me to make them props any ideas
cheers

ps
this is the first attemp i have a lot of tweaks and pulling and pushing to get it right

ZBrush doesn’t remove the grouping that has been assigned to an imported OBJ unless you change the export settings in Tool>Inventory. If those settings have not been changed, then it must be something with the way you exported the model from Poser. The wrong export settings can cause the mesh to be exported without grouping.

However, if your model has lost its grouping somehow, all is not lost. You can use UVMapper to load an original of the model and then export the UV’s. Then import the model that has lost its grouping and import the UV’s back onto it. This should restore the grouping, as well.