I have a uv mapped, retopologized lowpoly model of a female character.
I wish to create a highpoly version of this character, sculpt details like wrinkles so I can bake these maps onto my lowpoly model.
How would I do this? Do I just import the OBJ of my lowpoly into zbrush, subdivide a few times, sculpt details, then import both lowpoly and highpoly into substance painter and make+bake in there?
Did I make a mistake making the lowpoly first? The tutorials I’ve looked at all go from high to low poly and not the other way around.