Hello everyone, this is my latest sketch, which took about three days. What I refer to is the work of Professor William Adolf Bouguereau. Let me share my production process next. First of all, I will find a lot of suitable references, and then use its own basic model in ZBrush, which is very convenient. Then I will carve from multiple angles. During the carving process, I will think about what effect I want to present to you. After the carving is completed, I will map it.
The skin details are made using XYZ, and the skin color is mapped in Mari。
Then use xgen to make hair. I will make a simple model in ZBrush in advance, which can help you quickly build an effect in Maya. In the lighting stage, I will first use HDRI to ensure that my scene will not be completely black, then use Maya’s lights to build the effect I want, and finally synthesize it in PS。
I hope you like it。Thanks!