Hello everyone.
I recently started working with ZModeler in order to get clean and exact toplogy for my hard surface sculpts.
I would love to know if there is a way to straighten my edgeloops so that they are aligned to my Z and Y axis? As of now I have to move and slide points and edges by hand, one at a time to get my edgeloops somewhat straight by measuring them against the white rectangle that frames the work area.
There has got to be a better and more exact way, right?
I’m enclosing two screenshots that highlight what I’m talking about.
Thank you for your time!