hey guys, as my last post i m trying to solve a uv issue, dunno if it has to be with the uvs but it s what im thinking about it.
tks in advanced, later
hey guys, as my last post i m trying to solve a uv issue, dunno if it has to be with the uvs but it s what im thinking about it.
tks in advanced, later
im setting up the SSS factor and it can pass trought some of the uv seams, but if you have any advice it ll welcome, later.
Do other maps have a seam if you try to view them one at a time? If so, what is your current padding setting set to?
it seems like the vdmap has almost 80% of the bad uv seams render, if i pluf only the uv color, it ll reduce the uv seam, right now i have 10 of bonus padding (talking bout the attribute editor, arnold section).
tks in advanced.
i ve finally found the way to avoid that issue, in the subdivision pallete, unmark camera:primary in the autobump map pallete, have fun guys, later.