I see a lot of people take their models out of Max and into ZBrush to sculpt super super high fidelity detail into it, like a super fancy sword hilt or dragon on it or something. Like this hilt and handle from Artstation: https://www.artstation.com/artwork/ew8lY
Or the Boledoras from this Artstation challenge submission: https://www.artstation.com/contests/feudal-japan/challenges/50/submissions/36601?sorting=survivors
Whenever I sculpt something in ZBrush, I get a lumpy look, even with the poly count at 30 million. I can’t get those super crisp details, those super nice creases and details down in there for fancy renders. I don’t have Keyshot or anything like that, but I’d still like to have really really crisp high poly meshes. Are there any good techniques for this? I mainly make things in Max, but I’d like to start mixing the two softwares.