ZBrushCentral

Geometry showing with no Polyframe enabled

As the title says, I’ve gone back to a subtool I’ve made and its geometry (quads) are showing. This is with it being subdivied. Polyframe isn’t enabled either and none of my other subtools has this issue. I’ve encountered this with a small fang-like subtool I made as well.

Imgur

Screenshots are worth a thousand words.

Certain types of materials in Zbrush will highlight edges and polygon topology. Try changing your material selection. Also, smoothing (the SMT button next to the Divide button in Tool > Geometry) needs to be enabled in order for a mesh to smooth while being subdivided. If this was disabled for any reason, a mesh will still appear faceted even at high levels of subdivision.

If neither of those are the issue, we really need to see a screenshot to see what’s going on.

Okay, I’ve updated the post with a screenshot.

Yeah, Smt was enabled. I’ve had no reason to turn it off. I even tried making a second one earlier and got the same results, and yet in the tutorial I’ve been following, and when I made it originally, it was completely smooth, even with the subdivisions set to 2.

In the future, just upload screenshots directly to the forums here. Keeps the thread from referencing material in broken links. You can just drag and drop an image directly into the text window.


As far as I can tell, the only issue here is that the mesh isn’t sufficiently subdivided. The number of required levels of subdivision to smooth a mesh will vary with the mesh, and the density of the topology at the lowest level. I’d estimate you could get a “smooth” mesh with another level of subD or two, although fine surface or color detail may require it to be subdivided further.

I usually get a screen grab from ZBrush, but the forum complains that the file size is too big to upload, hence uploading to imgur.

Still strange though. As I say, the first time I did it, it was smooth just from 1 subdivision. Reloaded, and that was the result.

Be sure you aren’t confusing actual subdivision with Dynamic Subdivision. The latter is a “virtual” smoothing best used with low poly modeling to preview what a subdivided mesh will look like, but doesn’t actually alter the toplogy. There is no scenario where a single level of actual subdivision would make that mesh look perfectly smooth from its base level. Each level of SubD is basically a x4 multiplier.

You should upgrade to the latest version of ZBrush (2019.1.2). It’s free for registered users.
https://support.pixologic.com/News/NewsItem/View/83/zbrush-201912-update—just-released

If you save the screen grab as a JPEG. you will get another window that gives you a ‘Quality’ slider to reduce the file size. Reduce it to 90 and you should be good.

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I didn’t know that. Thanks for the tip. :slight_smile: