ZBrushCentral

Game development/ concept work

this forum and comunity of artists have expressed friendlyness to me that i have never encountered and thus i feel safe in posting one of the major driving forces in my life now but honor my trust, because no one likes difficulty, and it can only be truly succesful if i am directly involved and in the production/residing over my creation.

In todays world we as artists strive for greater detail.

To usher in a new age of enmersability in a game enviorment, define a new standard of detail as technology becomes increasingly powerful as the years go by. To provide a enviorment that invokes believablity and a place where something deeper radiates throught.

DRYFTlogo mock up.jpg

i ran this image thru photoshop but the commet was done in zbrush
this game is a unrelenting passion for me and i refuse to give up on it but is being prepared for copywriting and thus protected.a server will be purchased and will have custom software mofidfications as well as custom server routing and data managment. The game engine will be made from scratch and impimented to work directly with zbrush and the other apps that may reside on it. the artowrk and model development will be shown here as it will prety much in some way be zbrush related. I weould like to have imput too if you wou,ld be so kind.

how can we help at this stage?

i was thinking more of sofware suggestions/ cpus and how a lunix operating system works/ coustomability issues.

id also like to fill you in with the development[albiet kinda slow now]

this is a dream of mine that never, ever lets up, and i am commited to seeing it thru to full and complete production. if i need to learn programing a lunix operating system then ill try to. in the future i will be paying for a server out of my own pocket, and so far lunix seems the viable option[ gonna have alot of work to do to get high counts as well as emmersable enviorments and my style and vision of art on this]

I’ll be honest and say that I haven’t got the foggiest idea what your talking about (not so good with technical stuff), but it sounds like you’ve got your work cut out for you. Good luck, I hope you get your game made!