Hello to everyone in zland, I’ve been a member of this forum for a loooong time, but I have not posted for ages. Its so nice to see all the fresh faces doing crazy stuff with z brush, and its so good to see that a lot of the superstars are still posting, anywho onto my post. I wanted to give myself a bit of a challenge, I had an idea for a character but I didn’t really know what I wanted to do with it, wether I wanted to make it a game character or a film character, I decided that I would try to do both in one, so the challenge was this: To make a low poly game character, that could be rigged and animated and put into a game, but I want this low poly character to be able to power a high poly character to be used in cut scenes. So the workflow is kind of going like this. Make low poly in zb and tweak in Max- then rig in max (side challenge here learn to use max bones) then take the low poly in into zb and make a fancy high poly version of the character, then bring back into max and use the skinwrap feature to animate the zb high poly mesh. I also want to get multidisplacement down too in this project. I hope that all made sense. So this is where I’m up to.
head mod
Next step is to put muscles on, unwrap and make pretty, high poly zb model