Hey there Seb,
Fantastic models, perhaps the best I have seen in any game so far.
I have a question for you: Is there any reason why you have chosen to unwrap your UVs as opposed to using Zbrush’s AUV Tiles?
I am making a short film this year and was planning on using normals instead of displacements (for render and workflow reasons) and had planned to use AUVs but a colleague of mine (who is using the same techniques on a different short film) has experienced noise and popping on his models at render.
Have you experienced these problems using AUVs for normal mapping (in Maya) and if you have do you know a way to solve it?
Many thanks in advance