Hi there.
This is a rework of a piece I did a while ago but put into Unreal to do a bit of R&D .
Sculpted in ZBrush , hair is Fibermesh but ran through Houdini to create the clumping and other tweaks. Rendered in Unreal Engine 4.26.1
See my other works here
https://www.artstation.com/k3nnywood
