I could really use some help.
I am somewhat new to the integration of zbrush with other 3d apps. I am relatively new to xsi, so there is a learning curve more in xsi than in zbrush for me.
I have worked through the digital tutors video re: texturing, displacement maps, normal maps in zbrush then to 3d app( I am using xsi).
So here I am with just enough knowledge to be dangerous:)
I have a model started in zsphere, got the basic full body and face proportions and a moderately detailed sculpt.
I have a few questions regarding a animation model only.
-
WHEN IS THE BEST TIME TO RETROPOLOGIZE? ( if computer resources are not a concern) when you are preparing a ANIMATION READY CHARACTER?. Before creation of subtools? Before High level detail? What about getting the edge loops in the right place? Or should I just do it all including create clothing etc… and then retropologize at the end? Seems like models that end in a sculpt do this at a different time potentially than a animation model would.
-
HOW DOES SUBDIVISION IN XSI WORK WITH A MODEL FROM ZBRUSH.
Sometimes it seems as though some people export a low res model from zbrush, apply normal and displacement map, color map, and then animate. But if this was done, and you needed to subdivide some of the geometry in XSI does it all still work with the model? Seems as if you do not add any vertices, you are okay? I am really confused as to what people do here for the animated figure.
I would love to see zbrush sponsor a WIP competition for a 1 min animation of the superhero’s generated in the last competition or just with some zbrush models, maybe just a a 4-5 sentence diologue form the character with some small static standing poses. This would be extremely helpful, or if someone knows of a tutorial for me ( for fee or no fee) where they take it full circle with the CURRENT 3.1 version. Most stop at the export to 3d package and don’t take you the whole way through.
Thanks for any help you can offer.
John