just for testing(playing) this head start with polysphere and were used all or the almost all the brushes, playing ,modifying the parameters ect.

Andreseloy
now i have retopologized from a saved ztool and i can work in my mesh without problem, in this right model the mesh have 180 polygons and is intact without faults:D
in the left the edit topology ON, is working fine ans faster than 3.0, so is there a great improvement!

Andreseloy
Great experiment Mario. I liked the sculpt. Kinda reminds me of a living Easter island statue 
Thanks Tom i made a search in the web about “living Easter island statue” and this is one “allienated”!!:lol:

Andreseloy
working and testing with the rigging, topology and projection, with the last you can obtain the potential of project in a very low res model the main lines of your model, here is one with 714 poly and you can see the main workflow very clear.
I have to say that i can work very well with the 3.1 version 
no bugs for those tools to say the less:D
Andreseloy
[attach=65983]Projection on 714poly.jpg[/attach]
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