ZBrushCentral

Frog_tutorial about the material

a practice of Z_brush render
final_frog_web.jpg

i think it looks very nice…the shading is pretty cool! :+1:

Ha! Puts that MudBox render to shame.

For a practice it looks really really good :+1:

yeah, looks nice so far… the model could take a little bit more attention i think, but it looks awesome!

@jaystein: yeah, in still it could look like mudbox… but hey, the mudbox engine is so strong, it gets all the effects in realtime… i dunno, for what such a feature could be usefull (sculpting with DOF sux), but it is stronger!

nice texturing,dude!which method did you work on the skin to get the aquatic organism skin?
thanks!!:slight_smile:

Looks good, good texture, render and dof too.

Very nice frog.
Cool zoom, dof end detail.

What do u think about using SSS skin material?

Sorry, too late to submit the tutorial.

This is my tutorial about the frog material.

hope you like it.

By the way, the tutorial is Chinese, but I think you can understand it.

It is very easy.

[attach=134196]合成方式详解_010.jpg[/attach]

Attachments

合成方式详解_010.jpg

hey! spectacular render. So all the maps were used for a single render? no photoshop?! and what is the software that you used for the final render?

you have a couple of maps for different channels , like specular, skin etc . Could you explain that workflow, i mean why you used multiple specular and skin maps.

How do you use the depth channel ( depth alpha ) in photoshop? Could you give a few short step by step tips for integrating depth maps. thanks in anticipation.

I used z-brush to render these channels. diffuse, ambient occlusion, color, specular, reflection, sss skin…

Then composited them in the software Shake2.5.

Photoshop can do the same work. But the problem is that Photoshop has too many layers, it is hard to see “how to composite all these channels”.

you can see the shake’s node “tree”, it is very clearly.

I only used photoshop to add the eyes and the DOF.

Only one layer specular is not enough, so I changed the light angle in ZB, and render several specular layers.

ZB dose not have SSS shader like mentalray, so I finded something instead, they looks similar, right?

[attach=134197]1_web.jpg[/attach]

Attachments

1_web.jpg

[attach=134198]2.jpg[/attach]

[attach=134199]3.jpg[/attach]

[attach=134200]4.jpg[/attach]

Attachments

2.jpg

3.jpg

4.jpg

[attach=134201]???_001.jpg[/attach]

[attach=134202]???_002.jpg[/attach]

[attach=134203]???_003.jpg[/attach]

[attach=134204]???_004.jpg[/attach]

[attach=134205]???_005.jpg[/attach]

[attach=134206]???_006.jpg[/attach]

[attach=134207]???_007.jpg[/attach]

[attach=134208]???_009.jpg[/attach]

Attachments

合成方式详解_001.jpg

合成方式详解_002.jpg

合成方式详解_003.jpg

合成方式详解_004.jpg

合成方式详解_005.jpg

合成方式详解_006.jpg

合成方式详解_007.jpg

合成方式详解_009.jpg

Cool rendering. Good to see the use of different ZBrush materials. It would be good to see other views as well though. Also what kind of frog is it?

this is really interesting stuff, thanks for sharing :+1:

Thank you for this tutorial Felix! :smiley:
It’s very interesting!

灰常感谢!我会研究研究的!
期待新作品面试!