Hello! Thought I’d try and have a decent first post here, with a fully finished project! I took Paul Gaboury’s Advanced Digital Sculpting class at Gnomon a year ago, and it really got me into doing hard surface models with ZBrush. After sticking with it for a while, this is one I did on my own to push it a little further than I did in that class.
Everything was then brought down to game res, baked, textures, and imported into Unreal 4, along with a small city environment for it.
The original high poly from ZBrush:
https://www.artstation.com/artwork/XBOAva
