Man I made a big mistake and I just realized when texturing. So I created a base model in Maya and created uv’s. I then took into Zbrush and sculpted, then exported the model back to Maya with a displacement map. Now as I was creating textures I just realized I left some uv’s outside the uv workspace. Anyone have a good solution to get these uv’s back into the workspace without having to resculpt the model?
I think you simply need to move the parts that are outside of the first tile to the first tile.