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Hi
(In Wings3D)
After some trying I have not find the trick :frowning:
I have a Cube in a fixed position (origine axes wanted)
I have a Pyramide A in a free rotation
I should want to snap these pyramide on the 2 corners B & C (base pasted to the cube up face) as the image above.

As I snap one the other move and the cube move too !
Is there a way to fix the cube, and move separatly each pyramide on the wished position ? What is the workflow?
(I say pyramide for the example but any volume could be working)
Yes that’s seems trivial but for the moment not for me :rolleyes:
Pilou
Of course I have read the manual and some articles but… :slight_smile:
And yes some infidelities to Zbrush :smiley:
The image is a collage not a real Wings3D !
(that’s explain the “blur” of the pyramides!)

Hi Frenchy.

It may be easier and simpler to just cut in some edges on the top polygon. Then you can connect the four points in each of the corner polygons. I have outlined the steps in the image below. Once you have done this you could select the remaining faces and DISSOLVE them if you wish. Hope this helps.

Could also select the four corner polys that you created and EXTRACT the faces then create pyramids out of each of them by connecting the four corner vertices to make an X. Then move the middle vertice on the Y axis. Select the bottom polygon of the pyramid and choose PUT ON (you must have advanced menu commands activated to see this). You then select the corner polygon on the main cube and click the right mouse button to finish the command. The pyramid will then be snapped into position on the corner of the main cube. Was that clear as mud?
:smiley:

Hi mentat
Thx for the quicky answer
But sorry for the no clear description of the problem !
It’s not the creation of pyramide who make problem for me, it’s the “snap” of any volume on a vertice choice!
Here I have the same cube
When I “Align” the object vertice by vertice that’s move ! :slight_smile:
(I took a vertice of the cube and a vertice of the object )
the cube move on and so one !
I miss surely something :slight_smile:
Pilou
I should wish that :slight_smile:

Are you trying to align vertices or snap the objects together?

Alas yes see above :slight_smile:
Pilou

As far as i know (and I could be wrong) but I do not believe Wings has a PUT ON equivalent command for use with vertices. It would be easier to di it using polygons.

Yes the “put on” keep the cube on the right place
But it’s an headache after if the second volume has no regular faces !
Maybe a trick will be use a “temp” volume
I must continue the research :slight_smile:
pilou

@Pilou: maybe I got it all wrong, but in your initial post you described your problem in not being able to move ONE of your elements without moving the others??

If that’s so: in Wings you can only move/alter what is selected, obviously. You can choose: the whole object, faces, edges & vertices.
After I had ruined some of my earlier done modifications of an element by ADDING to a selection, well before I turn to another part of editing (no matter if only a part of an element has to be worked over or it will be a new element/primitive) >>> I hit the space-key to deselect anything that was selected. This way I can be sure that nothing moves ore changes without me knowing/wanting.
I tried to rebuild your example and had absolutely no problem in moving/altering any of those 5 primitives - without moving another.
Like I said: maybe I got this wrong :wink:

Ok, now I understand your problem Pilou!!!
I took this to read several times but it was only when I tried to do test in Wings that I realized what you mean.

Here is the solution:

You have 1 cube and 2 pyramids. Select one of the cube points you want to align and the other point in ONE of the pyramids. Use “align all” tool. I think that till now you had no troubles. Now the secret, Select the 2 already aligned tools and Combine them.(You´ll be able to separate them easy after the all process). Now select the other cube point to be aligned and the point of the second pyramid, “align all” tool again…et voilá!

I don´t know if you understood my explanation, so here is a very quick graphic tutorial(sorry for being so badly done but it was REALLY quick to make).

If you have any questin just do it, we are here for you.

Oh lol! Is that what Frenchy was trying to do? Thanks Houdini

I think it was this Mentat, at least from what he said. When I had one pyramid and the cube aligned(not combined)and I tried to align the second pyramid, I had the same problem, the cube moves and the first alignement desapears. It´s not strange because when you align the 2nd pyramid the two objects move agin not "remembering"the other aligned object. So, if you can´t align 3 objects,use combine and align 2 at a time.


Hi all
Thx for your efforts !
(Mentat thx again your method was tricky :slight_smile:
(It’s the power of wings to cut, connect,move…)
Houdini you are near the solution but…
The initial cube is not on the initial position after your tricky manipulation!!!

Why this question?
Imagine that you want make a little town with many different volumes
It should be great to put each at any place at any moment :slight_smile:
If every volumes move every times and that you must combine it at many time it will be some hardest!
So a more tricky trick must be exist :slight_smile:
But maybe your “combine” is the only solution :rolleyes:
Pilou
PS For Ze
I know all the manipulations :wink:
It’s just the curious aspect of position one object in a lot of pre-existing who makes problem for me :slight_smile:
Of course all images above are conceptual and limited to 3 objects :smiley:
In reality that’s must works for numerous objects !
I am not crazzy of just 3 objects :slight_smile:

You´re right Pilou… What we need here is an anchor!! :smiley:
I tested this in Wings to find a solution and I discovered nothing. I even tried to lock object but when you do it you´re not able to select points. There is no tool to prevent an object from moving. It´s frustrating. :mad:
Need some help!

Maybe use a fine “grid” as a support ?
There is a primitive “grid” :cool:
And an intensive use of the “put on” with faces :slight_smile:
probleme begin with an object who has exotic orientation of facets
So I believe that the better solution is add a “tempo” facette to the exotic object,
“put on” the object and erase the “tempo” facette :slight_smile:
Pilou

… sometimes I am slow :smiley: :smiley: !!