ZBrushCentral

for Morbius and any zsphere problems

The symmetry buttons are found in Transform menu. Draw a zphere on the canvas and click on the edit button. Go to the draw size and change it to 1. For some reason zb2 has problems when children zspheres are higher or same as zphere parent. You can still draw out sizes to match the size of the parent. If needing the symmetrical zspheres go to transform menu and click on x button I leave on the >M< button.
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Make sure when using symmetrical buttons and drawing the new zspheres that the little circles are green when you draw them otherwise bad screwy things happen this also applies when drawing without symmetrical buttons turned on.
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Hit the A key and you get the mesh version. Don’t make any adjustments to the mesh version yet as it will add it to the zphere and things get messy. As you have know noticed the mesh is blotched up for lack of better word. Go to adaptive skin menu.
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If not in mesh preview there should be a button for preview here as well either click it or press A again. There you will find density with a scroll it is set at 2 by default. Going higher makes the resolution of the mesh higher. You can play with this later. Go to where the MBR button is and raise higher until mesh looks clean as you want it to be.
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Also the ires button play with this. And turn on MC button for even cleaner look. This is all found in the adaptive skin menu found in the tool menu. Also the very important button make adaptive skin button is there. That is the one thing that will change the zspheres into mesh and you can start detailing and sculpting.
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Also as a note you can not delete zspheres while in move scale or rotate only in draw mode.

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Now once you have your zspheres all laid out in the fashion you want click that button. Now in the tool menu since you clicked on that button and unlike zb3 you will have to switch to your newly created skin mesh manually. You will see tools in the menu just like when you started your zphere in the tools menu. You are looking for skin_zphereCopy1. Make sure it says skin and not just zspherecopy1.
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When you click on the newly made skin mesh tool a dialog will come up asking if you would like to switch tools click switch now button.
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Edit will turn off. Go to layers and click on the clear button. Draw your new skin tool on the canvas and go into edit mode. Now you may sculpt. Also as a note if you rose the density before making it a skinned mesh it will have those same levels in tools/geometry.
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Clicking divide will make the geometry or mesh have more resolution. In transform menu std , Inflat, smooth, and pinch ect, buttons are what you will use for drawing and sculpting on mesh
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and also using the move rotate and scale buttons found near the edit and draw buttons. Be careful with the scale and rotate buttons though they sometimes cause strange things to happen. If you follow this you really shouldn’t have problems with hot keys on the key board for they are not absolutely necessary in most cases although I think you should ask for a mac version of the hot keys that you can print and put by the computer. Someone must have one (I hope otherwise I will try and talk to zb and see if they have one I know they do and did for windows).
Also would hold off on the idol tut just cause I found it to be a pain in the but and I have windows! Hope this helps.

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thanks for this.