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Football Boot Studs - Best Modelling Method?

Hello Everyone,

I’m putting together a model of a football boot and have been using the ZModeler Brush. I would like to blend the studs with the base plate so that it becomes a single part. I would be so grateful if you could share best practise modelling options.

I have been messing around with the Split > Point to create a circle with the intention of deleting the hole and using bridge to join the studs with the base plate but the results thus far have not been quite right. I’m struggling to get a good transition. So I’m not sure if my approach is the right one. I would just appreciate a second opinion.

Many thanks :upside_down_face:

Hi @Hurricks,

If you’re trying to create low poly geometry, the easiest way would probably be to create the studs as a separate piece of geometry, insert the studs with an IM brush, then use Live Boolean to fuse the pieces together. This will create suboptimal topology that will need to be re-meshed to clean it up and correct any issues. In order to get the best results for low poly while remeshing, you’ll need to use an option like “Detect Edges” (works for simpler forms) or “Keep Groups” in order to ensure ZRemesher draws edges where you need to crease them in order to stay hard edged while subdividing.

Be sure to always check a Booleaned mesh for issues with Geometry> Mesh Integrity > Check Mesh for errors that may have been introduced by the process.

If you’re working with a high poly mesh, this kind of detail can be stamped in with a VDM or alpha brush, though this level of elevation will stretch the polygons, again requiring a re-mesh.

:slight_smile:

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Hi Spyndel,

Just wanted to say thanks for taking the time to help me out. I opted for a Live Boolean and ZRemesh using Dectect Edges and Keep Groups.

Still working on the model but I’m happy with the way it’s going now. Your answer was very helpful!

Thank you :relaxed:

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