Hello Everyone,
I’m putting together a model of a football boot and have been using the ZModeler Brush. I would like to blend the studs with the base plate so that it becomes a single part. I would be so grateful if you could share best practise modelling options.
I have been messing around with the Split > Point to create a circle with the intention of deleting the hole and using bridge to join the studs with the base plate but the results thus far have not been quite right. I’m struggling to get a good transition. So I’m not sure if my approach is the right one. I would just appreciate a second opinion.
Many thanks